Gameplay:
- Fixed an issue where correctly guessed pitches were not landing in the intended zone while using the guess pitch feature.
- Resolved an issue in online play where players could not access the bullpen menu after their opponent performed very specific steps.
- Fixed one issue where the pause menu could remain on screen while the game was playing in the background.
- Updated stats in the pause menu to display as PA – AVG – HR – RBI – SB instead of the previous format (PA – AVG – RBI – H – HR).
- Fixed various input issues in the pause menu.
Diamond Dynasty:
- Marketplace buy/sell order limit for player items at 90-95 OVR has been increased from 500,000 to 750,000.
- NOTE: This change specifically will go live at 12 PM PT on April 22nd.
Road to the Show:
- Addressed an issue where lower difficulty settings were occasionally playing as higher difficulty.
- Fixed a crash that could occur with two-way players in the offseason.
- Fixed an issue that could prevent a player from being included in the postseason roster in the playoffs.
- Player cards will now show the correct position after a player switches from a two-way player.
- Fixed an issue where CPU controlled batters could make contact no matter where the first pitch was thrown.
Franchise:
- Prorated player salaries are now properly applied to budgets after mid-season trades.
Storylines:
- Fixed a crash that could occur after playing Storylines and then entering an exhibition game.
Stadiums:
- Added missing retired numbers in Citi Field.
- The “Win! Twins!” neon sign will now light up during night games at Target Field.
- Fixed Mariners flags and banners at T-Mobile Park.
Miscellaneous:
- Los Angeles Dodgers 2024 World Series Gold uniforms have been added.
- Various commentary bug fixes.
Updated player models for:
- Jackson Rutledge
- Mason Englert
There's a lot of attention on Co-Op right now as there has been the last couple of years. Regular freeze-offs have been a thing with MLB The Show's multiplayer for ages now, and it's been even more noticeable in Co-Op. Just recently, I played in an incredibly laggy game where the friendly quit was declined before the game completely froze.
As a known Valuer of My Own Time, I dashboarded instead of sitting in a meaningless virtual pissing contest so I could play another game with my bros. Instead, when I got back into the game I was staring at a 30 minute cooldown period because I quit.
Hopefully we get some serious online stability fixes very soon.



