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Every Conquest map in MLB The Show 26 — hidden reward pack locations, completion bonuses, and the best Diamond Dynasty campaigns to grind stubs and exclusive cards.
Every active map with hidden rewards, completion bonuses, and player card values.

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Conquest is a turn-based strategy mode where you command your team across a hex-grid map, capturing territory, stealing fans from rival strongholds, and earning exclusive rewards. Think of it as Risk meets baseball — you expand your empire one hex at a time, simulating or playing games to take over enemy tiles.
Each map features CPU-controlled teams defending strongholds. Your goal: capture all strongholds, control every territory, and collect the hidden rewards scattered across the grid. It's one of the most efficient ways to earn free packs, player cards, and stubs in Diamond Dynasty.
Move fans into adjacent territories to capture them. Neutral and weak tiles can be simmed. Strongholds require a 3-inning game against the CPU.
Receive new fans based on how much territory you control. Place them on any hex you own to strengthen your position for the next turn.
Relocate fans between territories you already own. Use this to stack fans on your front line before your next attack phase.
Play a game against an adjacent opponent to reduce their fan count on that tile. Useful for softening stronghold defenses before an attack.
Go straight for strongholds instead of filling the whole map. Take the closest one as soon as possible — once a stronghold falls, that team is eliminated and stops expanding. Their remaining territory becomes neutral and easy to sim through.
Capture neutral spaces early to maximize your fan income each turn. The more territory you control, the more reinforcement fans you receive. Build up your numbers before pushing into strongholds.
Keep one fan per territory and stack everything on offense. CPU teams will take a tile here and there, but you'll gain far more ground by pushing forward than by defending. Offense wins Conquest.
Only play the 3-inning games required for strongholds. Sim all other territory battles as long as you have a fan advantage. This cuts completion time dramatically.
Packs and cards hidden on specific hexes. Capture the tile to claim them. Reset on repeatable maps. Our maps show exact locations.
Earned at 100% map control. The biggest payoff — premium packs, high-rated cards, XP bonuses. Typically one-time only.
Program-specific cards only available through Conquest. Often hidden on tiles or awarded on completion. Essential for collectors.
There are 26 active Conquest maps in MLB The Show 26 on ShowZone, with **315 total pack rewards** and **842,313 Stubs** worth of content across all of them. Each map has unique hidden rewards scattered across its hex grid plus completion bonuses — see the Maps & Rewards tab above for the full list.
Summer currently has the most pack rewards in MLB The Show 26 Conquest — 22 total packs across hidden tiles and completion bonuses. ShowZone's interactive map shows exactly which hexes have hidden rewards so you can plan the fastest route to grab them all.
By total stub value, Shark Map is the highest-reward Conquest map in MLB The Show 26 at 123,350 Stubs worth of cards, packs, and completion bonuses. Sort the Maps & Rewards tab above by Value to see the full ranked list.
22 Conquest maps in MLB The Show 26 are marked Repeatable — meaning you can re-collect the hidden rewards each playthrough: Shark Map, Pipeline, 2026 MLB Draft, 2026 All-Star Game, Dog, Summer, and more. Completion rewards are typically one-time only even on repeatable maps. The USA Map (when active) is the most-farmed repeatable map in the community.
Certain hex tiles on every Conquest map contain hidden packs or player cards. Capturing the tile claims the reward automatically. The game does NOT show you which tiles have rewards — that's why ShowZone's interactive maps are useful. Every hidden tile is marked so you can plan the shortest route to collect them all without wasted turns.
Rush strongholds. Grab nearby empty territory to build up fan income, then push toward the closest stronghold and play the required 3-inning game. Once it falls, that team is eliminated and their territory becomes neutral — easy to sim through. Sim every other game when you have a 2:1 fan advantage. Most small maps take under 30 minutes this way; large maps like USA take about an hour.
Stronghold attacks must be played as 3-inning games against the CPU — no sim option. Regular territory attacks can be simmed when you have a fan advantage (a 2:1 ratio or better is recommended). Playing on the field is always a guaranteed win regardless of fan count, so if you want a sure result, play the game; if you're confident in your fan margin, sim to save time.
Rewards are identical regardless of difficulty, so play on Rookie for the fastest wins. Stronghold games use whatever Conquest difficulty you select (defaults to Veteran). Drop it down before each stronghold push if you just want to clear the map.
Yes — Conquest is one of the most efficient offline modes for free packs, player cards, Stubs, and XP. Combined, the 26 active maps offer 842,313 Stubs worth of content and 315 total packs. Especially valuable early in the game cycle when card values are still high. ShowZone Pro members who sync their inventory can see which Conquest cards they've already collected directly on the map view, making it easy to skip maps you've already farmed.
Most players should start with whichever map has rewards you don't already own. ShowZone Pro members get an inventory overlay on every Conquest map view — owned hidden rewards are checked off automatically so you can pick the map with the highest unclaimed value to your collection. Free users should look for the highest-Value map you haven't completed yet (sortable in the Maps & Rewards tab above).
| 38,205 Stubs |
| Vintage | Yes | 3 The Shows, 2 Ballin' is a Habits, 2 Deluxe - Randoms, 1 Headliners - Random | 3 The Shows, 1 Ballin' is a Habit, 2 Deluxe - Randoms, 1 Deluxe Vintage, 1 Player, 4,000 XP | 35,113 Stubs |
| May Flowers | Yes | 5 The Shows, 1 Deluxe - Random, 1 Ballin' is a Habit, 2 Headliners - Randoms | 1 20 The Show Packs Bundle, 1 Player | 27,987 Stubs |
| Mural | No | 1 Deluxe Mural, 2 The Shows, 4 Headliners - Randoms, 1 Player, 4,000 XP | 18,171 Stubs |
| Mom | Yes | 6 The Shows, 1 Ballin' is a Habit, 1 Headliners - Random, 1 Deluxe - Random | 3 The Shows, 1 Ballin' is a Habit, 1 Headliners - Random, 1 April Spotlight Monthly Pack, 1 Player, Mother's Day Banner, Mother's Day, Mother's Day, 4,000 XP | 26,482 Stubs |
| Cityscapes | Yes | 5 The Shows, 1 5 The Show Packs Bundle, 1 Ballin' is a Habit | 2 The Shows, 2 Ballin' is a Habits, 2 Headliners - Randoms, 1 Deluxe Cityscapes, 1 Deluxe - Random, 1 Player, 4,000 XP | 26,964 Stubs |
| Mexico City Series | Yes | 4 The Shows, 3 Headliners - Randoms, 1 Ballin' is a Habit | 2 The Shows, 1 Headliners - Random, 1 Ballin' is a Habit, 1 Deluxe - Random, 2 Players, Mexico City Series - San Diego Padres Icon, Mexico City Series - Arizona Diamondbacks Icon, Mexico City Series 2026 Banner, 4,000 XP | 23,809 Stubs |
| 42 | No | 5 The Shows, 2 Ballin' is a Habits | 2 The Shows, 4 Players, Los Angeles Dodgers Nike City Connect Banner, 4,500 XP | 7,214 Stubs |
| April Showers | Yes | 5 The Shows, 2 Ballin' is a Habits | 3 The Shows, 1 Ballin' is a Habit, 1 Bullpen Bash Choice Pack 1, 1 Player, 4,500 XP | 18,266 Stubs |
| Egg Map | Yes | 5 The Shows, 1 Deluxe - Random | 3 The Shows, 2 Headliners - Randoms, 1 Deluxe - Random, Yellow Egg, Blue Egg, 4,500 XP | 20,440 Stubs |
| USA East | Yes | 5 The Shows, 1 Ballin' is a Habit | 12 The Shows, 1 Spring Breakout Two-Player Choice Pack, 2 Players, 5,000 XP | 37,322 Stubs |
| USA Central | Yes | 5 The Shows, 1 Ballin' is a Habit | 12 The Shows, 1 Spring Breakout Two-Player Choice Pack, 2 Players, 5,000 XP | 37,322 Stubs |
| USA West | Yes | 5 The Shows, 1 Ballin' is a Habit | 12 The Shows, 1 Spring Breakout Two-Player Choice Pack, 2 Players, 5,000 XP | 37,322 Stubs |
| World Baseball Classic | Yes | 8 The Shows, 2 Ballin' is a Habits | 7 The Shows, 2 World Baseball Classic Gold Players, 3 Players, 4,500 XP | 18,588 Stubs |
| Batter Up 3 | Yes | 300 XP, 300 Stubs | 0 Stubs |
| Batter Up 2 | Yes | 200 XP, 200 Stubs | 0 Stubs |
| Batter Up 1 | Yes | 150 XP, 75 Stubs | 0 Stubs |
Conquest is a turn-based strategy mode where you command your team across a hex-grid map, capturing territory, stealing fans from rival strongholds, and earning exclusive rewards. Each map features CPU-controlled teams defending strongholds. Capture all strongholds, control every territory, and collect hidden rewards scattered across the grid.
Each turn has four phases: Attack (move fans into adjacent territories), Reinforce (receive new fans based on territory controlled), Move (relocate fans between owned tiles), and Steal Fans (play a game to reduce opponent fan count).
Rush strongholds early. Grab empty territory first for fan income. Keep one fan per territory and stack offense. Sim everything except stronghold games.