Territory Control Meets Baseball
Conquest is a turn-based strategy mode where you command your team across a hex-grid map, capturing territory, stealing fans from rival strongholds, and earning exclusive rewards. Think of it as Risk meets baseball — you expand your empire one hex at a time, simulating or playing games to take over enemy tiles.
Each map features CPU-controlled teams defending strongholds. Your goal: capture all strongholds, control every territory, and collect the hidden rewards scattered across the grid. It's one of the most efficient ways to earn free packs, player cards, and stubs in Diamond Dynasty.
How Each Turn Works
Attack
Move fans into adjacent territories to capture them. Neutral and weak tiles can be simmed. Strongholds require a 3-inning game against the CPU.
Reinforce
Receive new fans based on how much territory you control. Place them on any hex you own to strengthen your position for the next turn.
Move
Relocate fans between territories you already own. Use this to stack fans on your front line before your next attack phase.
Steal Fans
Play a game against an adjacent opponent to reduce their fan count on that tile. Useful for softening stronghold defenses before an attack.
Beat Maps Faster
Rush Strongholds Early
Go straight for strongholds instead of filling the whole map. Take the closest one as soon as possible — once a stronghold falls, that team is eliminated and stops expanding. Their remaining territory becomes neutral and easy to sim through.
Grab Empty Territory First
Capture neutral spaces early to maximize your fan income each turn. The more territory you control, the more reinforcement fans you receive. Build up your numbers before pushing into strongholds.
Don't Waste Fans on Defense
Keep one fan per territory and stack everything on offense. CPU teams will take a tile here and there, but you'll gain far more ground by pushing forward than by defending. Offense wins Conquest.
Sim Everything Except Strongholds
Only play the 3-inning games required for strongholds. Sim all other territory battles as long as you have a fan advantage. This cuts completion time dramatically.
Three Types of Conquest Rewards
Hidden Rewards
Packs and cards hidden on specific hexes. Capture the tile to claim them. Reset on repeatable maps. Our maps show exact locations.
Completion Rewards
Earned at 100% map control. The biggest payoff — premium packs, high-rated cards, XP bonuses. Typically one-time only.
Player Cards
Program-specific cards only available through Conquest. Often hidden on tiles or awarded on completion. Essential for collectors.
Current Conquest Maps & Rewards
Every active map with hidden rewards, completion bonuses, and player card values.





